Sunday, April 13, 2008

Reality and virtualreality

Last Tuesday's lecture was about gamer. I know very much about gamer because i have one 'guy' who is actually crazy about WOW. He spends most of the day playing WOW online. I guess his average playing hours may be around 7 hrs per day at least. It's unbelievable, isn't it!
He is doing quite well out of its endless game wow online, but in real life...

People has more chance to access virtual spaces. The popularlization of the virtual space brings the question of the concept between virtual and reality. It is quite hard to see the things as real or virtual as virtual space merges into real life. Online activity through the internet can structure the virtual community like cybersociety providing with new identity of yourself without physical contact. Virtual community should never be confused with real community.

By the way, I am interesting in 'virtual reality', that is the space where physical body can interact with virtual spaces. It is known that virtual reality is potential space for developing and innovating real life. For example, simulation is one. There are many types of simulation such as interactive simulation, medical simulation like therapeutic and diagnostic, and education and training simulations. These simulations are developed to provide a form of practice.

I watched some video of virtual reality on you tube, how they move, how devices move... it's very interesting! (its better put these videos if i know how to do..) I wanna try one! Their minds are in different world while they are accessing the virtual spaces although their physical body is in reality. I think it is contradictory that the virtual reality has to do with both virtual space and reality to play at real life. I believe that virtual reality can not perform physical reality perfectly with no nualce between them. So this can be drawbacks to implementing an augmented reality.

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